#RB:B.-BagX Col.A Tar/Src
Generate Animation Keyframes for "Bullet-Type Animation".**Bullet-Objects will fly "one after the other" from A to B**and then drift into the Rigid-Body System.**_
1.Move all "Bullet-Objects" into Collection "A" using Layer 1.**Move the Animation-Slider to the target frame.**Place one Active Object on the target-Position.**Press the LMB.**_
2.Move the Animation-Slider to the Starting Frame.**Move one Active Object to the Starting Position.**Bullets will be copies of the Bullet-Objects in Coll. A**3.Press the RMB.**_
You will need to enter the Speed, default Speed is 2.
BUA=Get_Target_for_Canon()
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[OnRightMouseButton!]  
[INP]Speed!2
Make_massive_Attack_B(BUA,GA,[INP1])
RB_Bakeonly()
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